Dung isn’t afk in any way, you have to RS gold pay attention the whole time it is being done by you. And it’s also not rewarding or challenging. Besides obtaining the comp requirement done I had no reason to go for 120 at all.I believe you put it a lot easier than I did really. The core problem with all the ability. It distracts me that I can not really watch netflix along side it, but it is enjoyable enough for me to train it.
I solo would it all of the way. By extending them Utilize your challenges. They give like 500k exp each. So you get a free 500k Dungeoneering exp daily, like that I was, if you’re already maxed, you can block every other ability. Spam Thieving Locust cards (purchase them in the Elite Dungeon shop) and operate Big Warped flooring. You can be got by doing so with BXP around 1 million exp per floor as long as you research it completely. Which you may always be able to perform with the Warped Gorajo outfit + the level bonus update from the Dungeoneering store and stats for can’t spawn once you’ve got all those upgrades. Yeah, it slower compared to groups. However, when optimised you getting some of the maximum exp rates in the sport at approximately 1m/hour. That’s nothing to sneeze at.I actually have, at least. Next to the Slayers guild are a quest in which you help a novice slayer be taken into the guild, and have accepted yourself. The pursuit in the slayer camp could have you input Fort Aldmourne and unlock a demon boss. The quest in the herbalist hut in Cairnhaven has you collect ingredients for a ritual for the witch who lives (Relating to the demons occupying the Fort). The pursuit in the south west of Merrinfall has you investigate the mages circle to the north of town and also the crevice next to it and lastly the quest in Haelin Manor I am not actually sure, likely something related to the tower or lighthouse north of the port.
It’s been interesting hearing some of the responses through time from different people as to what actually occurred with Zeah. I think for the explanation, a lot of it can be thrown down to the team biting off more than they can chew, coupled.
The squareness of this seemed to stem from appearing at the map square system OSRS runs & extrapolating off out so that everything in Zeah was square. The majority of it occurred out of necessity while, sure there are places around the game world which seem like that. I believe the first mapping tools could load 1 map square at one time, so that naturally resulted in a style style emerging. Both throughout the Classic era when the Gowers would try to squeeze as much content into a single map square as possible – then even more so during the early RS2 era they would often have multiple projects on the go simultaneously, with different map squares assigned to unique devs/projects. Each project tried to how to buy 1mil runescape maximise the distance they have in their various map squares and thus, a lot of projects ended up looking very square as they filled to the borders.