Monster hunting was more or less the same (I’m gonna presume that we’re using Momentum or heritage just for sake of RuneScape gold simplicity, although it’s less effective ), you kill big baddies and you get rewards. Just in the past couple of years did JaGex want people to have to use mechanics rather than brute force to find the job done.I’m not gont state the match was better back then. Everything was a lot more dull. However, on the flip side, the match was a lot more laid-back. It was easier to simply go to random locations and speak to people, since they weren’t concentrated on getting stronger or richer, they were just playing to have fun.
I have a little question for everyone: Just how many new accounts are new characters? I guess a massive majority of the current RS players grew up playing with it, which could explain why folks try to optimize their game as opposed to have fun whilst grinding.I began playing the sport in late 2004, when there was the wildy and free trade.
I never fell for the moving into the wildy to receive cheap items tricks, but I did make some think I was following em, then they’d be in the wildy and I’d be on the safe side and they got assaulted… LMAO Then the couple ruined it for everybody and trad constraints went into effect. They started the expansive exchange so players were able to purchase things but I believe it made inflation sky-rocket and many items became over-priced. I quit playing months ago ( The_Blue_Hag) as soon as the Evolution of cheap RS gold Combat was nevertheless a bended in beta and became a reality. It wasn’t fun to play with the game .