How could that be helpful to me? Well, as soon as an enemy is struck by Orb of Storms, they become resistant to poe currency lightning damage but weaker to fire. And since Scorching Ray is really a damage over time talent, it does not actually “hit” an enemy, therefore I never risk making them more resistant to fire by accident. That’s only one of a dozen small synergies my personality has. I have never been a great deal of theory crafter, but seeing my build slowly come together since I unlock more important nodes has been a rewarding experience.
It is slower and lacks exactly the same kinetic energy as monsters ragdoll and the surroundings crumbles out of your attacks. However, what it lacks in animation and action, it makes up for in spades with the strategic depth that comes from gradually molding a personality from such a strong system. I really don’t feel nearly as attached to any of my Diablo characters because I feel like I have invested so much time into intimately understanding the way my Witch functions. She feels handmade although I built her out of a template. And together with her passive tree almost complete and a good deal of her abilities in place, she burns through packs of creatures with tremendous ferocity.
I wanted to learn more about this POE game because I understood that its complexity is in fact a virtue. The other evening I spent an hour on the wiki figuring out where I can get the rest of the skill gems I want to finish my construct, and there is a few dozen additional long-term goals I’m beginning to work towards. Just like a good MMO, I’m excited about the journey rather than the destination. And that is another reason why Diablo 3’s Necromancer, despite being a great deal of fun to play, never hooked buy poe exalted orbs me for more than a couple of days. In a hour or two, I’d power levelled him to 70, but I did not feel any relationship with the progress I’d made.