I went together with his Scorching Ray Necromancer build, which revolves around melting enemies under a burst of fire and letting its damage over time talent finish them off while I move on to PoE goods the next group. It’s a great build that I urge anyone use because it isn’t too reliant on gear. I still felt confused but I finally had a lantern that could at least illuminate the upcoming few steps I had to take. That made Path of Exile much more reachable, and I began to see why it has such enthusiastic fans.
One of the best theories in Path of Exile is its passive tree and ability gems. Every time you level up, you unlock points that you can use to unlock nodes in the passive skill tree. Minor nodes provide slight upgrades to your stats, even while important nodes unlock powerful passive abilities that fundamentally change the way you play.
This works in concert with skill gems, which slot to parts of equipment and provide your character spells and abilities to use in combat (unlike Diablo 3, that they do not have any provided abilities). Items will frequently have numerous gem slots, and at times they are linked together. When I put an ability like Orb of Storms to a slot and then link it using Curse on Strike, Flammability and Vulnerability, every time that my Orb of Storms strikes an enemy it will also use both of poe buy currency those curses to them. It is essentially a highly robust spell-crafting system.